SGD300 - Week 13 Devlog
Introduction
This weeks work was continuing work on Task 3. With only two weeks left before the due date it is time to get the main game loop working, my main goal is to get the names of the items linked to Toggles and have to Toggles tick the correct item when it has been collected.
Goals
1. Add the Mainmenu
2. Set up the credits scene
3. Link all the scene together to finish the game
Personnel
Primary - Nathaniel Hughes
Technologies, Tools, and Resources used
Provide resource information for team members who wish to learn additional information from this log.
* [Contributions](Unity Project)
Tasks Undertaken
1. Create the MainMenu and have the single player button start a new game, that load the main scene
2. Create the credits scene with the names that contributed to the creation of my game
3. Add a button to the credits scene that takes the user back to the mainmenu
4. Publish the game on Itch.io
5. Submit my report
What we found out
The main menu was simple to set up I used the prefab created by Liam for the mainmenu, I found that the mainmenu wouldn't appear on the screen. Turn out that i was only missing the the canvas to solve the problem. From there it was simply adding the scene to the sscene manager and have to correct scene linked to the play button.
The credits scene is simply two textviews and a button. One textview show GameOver Thanks for playing and the other textview has the list of names of the students in the class. The button returns the player back to the mainmenu completeing the game loop.
Solution Justification
The basic Scavanger Game I created has now been successfully completed with a beginnning and end.
Get SGD300
SGD300
Dev Logs for SGD300 Project
More posts
- SGD300 - Week 12 DevlogOct 24, 2019
- SGD300 - Week 11 DevlogOct 13, 2019
- SGD300 - week 10 DevlogSep 29, 2019
- SGD300 - week 9 DevlogSep 22, 2019
- SGD300 - week 8 DevlogSep 14, 2019
- SGD300 - week 7 DevlogSep 05, 2019
- SGD300 - week 6 DevlogAug 29, 2019
- SGD300 - week 5 DevlogAug 22, 2019
- SGD300 - week 4 DevlogAug 15, 2019
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